
(08-20-2016, 06:32 PM)Admentus Wrote: The first three digits is the game itself. I am not completely off-topic here right? It is more or less the same use of the Game ID right?
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Quite handy for texture pack creators, so they don't have to offer support how to change the texture pack region or upload the texture pack for different regions (or create a batch file to rename all textures, even longer ago textures files were named after the game ID and not the tex format). So if you have Dolphin 5.0 or newer this feature addition is already present for you. At some point during Dolphin 4.0.2 this was changed to only require the first three digits (at least for texture packs, I don't really know if game ini files were structured the same way back at that time).
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I really don't why there are some games that try to break free from Game ID naming conventions.įor a long time in Dolphin texture packs (codes most likely too?) required the full game ID, thus limiting each texture pack folder to only one game region version at a time. There are a few games that just ignore the E01, P01 or J01 parts of the game ID (such as Little King's Story uses R03EXJ for NTSC-U and R03P99 for PAL, it still uses R03 for each region through). There are quite few exceptions for the last three digits through. The last three digits should be the region of the game, which often is P, E or J followed by 01 (P01 for PAL, E01 for NTSC-U, J01 for NTSC-J, there are more regions through). The first three digits is the game itself. The "$" at the first of every code is required though for it to function correctly. Some codes can stop working outright for no reason supposedly,but it seems the creditor lines after the names of codes can cause them to be less reliable,so I suggest that any codes you use should all have clean names with no extra symbols and even no spaces if that makes them work even better. Here is an example of how to make it work with Gecko codes.Īnd then Action Replay is basically the same way.


So if your code is not using 80 as the first numbers on the left,then you'd use regular codes.Īs for actual Gecko codes and Action Replay codes,you need to get codehandler.bin and totaldb.dsy and place them in the dolphin-emu directory. (I quickly found it with Google using the name and the sitename together)įor onframe codes you need these.

First if not already known,make the "GameSettings" folder in the dolphin-emu directory and create an ini file matching the game's 6-digit ID which is easily spotted by being listed in Geckocodesorg or even easier via the gametdb site.
